Please fullscreen for proper formatting

Controls

Click & Drag | Stab the skewer into the pot. Change depth based on how far down the pot you drag

SPACE | Complete the order

"-" | Clear/trash the current skewer and it's ingredients

Kat Kebabs

  • Skewering a pot of ingredients to pierce as many items as possible
    • Impacting timing, dynamic (things are moving around)
    • Skewering from the “top down”
  • Bag of ingredients
    • Skewer the correct ingredients (or close enough)
    • Ingredients float around in the pot
    • Ingredients refresh after a skewer is made
    • Timing like cooking mama (phasing timing?) and papa’s (customers orders will eventually expire, longer you take points taken off)
    • Gain cash for completing orders, use cash to increase skewer size + amount of ingredients in the pot
  • Quality of ingredients ++ score
  • Visual Reinforcement

A list of the patterns we have used for this project:

Difficulty Scaling:

Adapt or Die - Adding more mechanics or enemies provides new challenges for the player

Strategy Based Patterns: 

  Action Economy → When a player has a plethora of ways to act within a game, how do you introduce strategy in which actions to choose at a given time?

Limited Inventory Patterns:

Making Space → Adding a "cost" to items forces players to consider its value in relation to their limited inventory

Arrangement/Management

Rube Goldberg Machine → elements should be moveable or configurable by the player so that the player can set up a series of actions that will play out to create a desirable result.

Aiming:

Moving Attackable Targets -> When an entity has a special reward, make the entity a moving target to force the player to engage with the mechanics to gain that reward

Timed Patterns:

Beat the Clock or Bite the Dust - timed challenges as a tension driver

Think Fast - Short time restrictions lead to spontaneity but less thought out choices

Time is of the Essence - using timers to communicate abstract skill progression

Upgrades:

Learning the Hard Way -> Guiding players to value and understand their current tools before providing an upgrade to said tools.


Published 17 days ago
StatusReleased
PlatformsHTML5
AuthorRin Powers
Made withUnity
ContentNo generative AI was used

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