GAME 4000 - Final Project - Kat Kebabs
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Controls
Click & Drag | Stab the skewer into the pot. Change depth based on how far down the pot you drag
SPACE | Complete the order
"-" | Clear/trash the current skewer and it's ingredients
Kat Kebabs
- Skewering a pot of ingredients to pierce as many items as possible
- Impacting timing, dynamic (things are moving around)
- Skewering from the “top down”
- Bag of ingredients
- Skewer the correct ingredients (or close enough)
- Ingredients float around in the pot
- Ingredients refresh after a skewer is made
- Timing like cooking mama (phasing timing?) and papa’s (customers orders will eventually expire, longer you take points taken off)
- Gain cash for completing orders, use cash to increase skewer size + amount of ingredients in the pot
- Quality of ingredients ++ score
- Visual Reinforcement
A list of the patterns we have used for this project:
Difficulty Scaling:
Adapt or Die - Adding more mechanics or enemies provides new challenges for the player
Strategy Based Patterns:
Action Economy → When a player has a plethora of ways to act within a game, how do you introduce strategy in which actions to choose at a given time?
Limited Inventory Patterns:
Making Space → Adding a "cost" to items forces players to consider its value in relation to their limited inventory
Arrangement/Management
Rube Goldberg Machine → elements should be moveable or configurable by the player so that the player can set up a series of actions that will play out to create a desirable result.
Aiming:
Moving Attackable Targets -> When an entity has a special reward, make the entity a moving target to force the player to engage with the mechanics to gain that reward
Timed Patterns:
Beat the Clock or Bite the Dust - timed challenges as a tension driver
Think Fast - Short time restrictions lead to spontaneity but less thought out choices
Time is of the Essence - using timers to communicate abstract skill progression
Upgrades:
Learning the Hard Way -> Guiding players to value and understand their current tools before providing an upgrade to said tools.
| Published | 17 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Rin Powers |
| Made with | Unity |
| Content | No generative AI was used |

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